Lucenforge Game Engine Documentation: Difference between revisions

Jhwblender (talk | contribs)
Created page with "== Installation == # Go to the [https://github.com/jhwblender/lucenforge_java_engine Lucenforge Game Engine Github] == Getting Started == === File Structure === ==== Resources ==== In your Java project, ensure there is a folder named ''resources'' under ''src →main'' ==== Window Icon ==== in the resources folder, place your logo/icon in ''png'' format in the resources folder under the name ''icon.png''"
 
Jhwblender (talk | contribs)
 
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# Go to the [https://github.com/jhwblender/lucenforge_java_engine Lucenforge Game Engine Github]
# Go to the [https://github.com/jhwblender/lucenforge_java_engine Lucenforge Game Engine Github]
#


== Getting Started ==
== Getting Started ==
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==== Resources ====
==== Resources ====
In your Java project, ensure there is a folder named ''resources'' under ''src →main''
For all the resources listed; Feel free to copy everything that's in the resources file in the github


==== Window Icon ====
* In your Java project, ensure there is a folder named ''resources'' under ''src →main''
in the resources folder, place your logo/icon in ''png'' format in the resources folder under the name ''icon.png''
* '''Window Icon''': in the resources folder, place your logo/icon in ''png'' format in the resources folder under the name ''icon.png''
* '''Shader files''': in the resources folder, make a directory called ''shaders''. These will contain your .glsl (GL Shader Language) files
** For the vertex shader file, give it a name and end it with ''.vert.glsl'' (ex. ''myShader.vert.glsl'')
** For the fragment shader file, give it a name and end it with ''.frag.glsl'' (ex. ''myShader.frag.glsl'')
* '''Properties''': in the resources folder, make a ''properties.ini''. Within this file will be all the properties the engine will read