Lucenforge Game Engine Documentation: Difference between revisions
Jhwblender (talk | contribs) Created page with "== Installation == # Go to the [https://github.com/jhwblender/lucenforge_java_engine Lucenforge Game Engine Github] == Getting Started == === File Structure === ==== Resources ==== In your Java project, ensure there is a folder named ''resources'' under ''src →main'' ==== Window Icon ==== in the resources folder, place your logo/icon in ''png'' format in the resources folder under the name ''icon.png''" |
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# Go to the [https://github.com/jhwblender/lucenforge_java_engine Lucenforge Game Engine Github] | # Go to the [https://github.com/jhwblender/lucenforge_java_engine Lucenforge Game Engine Github] | ||
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== Getting Started == | == Getting Started == | ||
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==== Resources ==== | ==== Resources ==== | ||
For all the resources listed; Feel free to copy everything that's in the resources file in the github | |||
* In your Java project, ensure there is a folder named ''resources'' under ''src →main'' | |||
in the resources folder, place your logo/icon in ''png'' format in the resources folder under the name ''icon.png'' | * '''Window Icon''': in the resources folder, place your logo/icon in ''png'' format in the resources folder under the name ''icon.png'' | ||
* '''Shader files''': in the resources folder, make a directory called ''shaders''. These will contain your .glsl (GL Shader Language) files | |||
** For the vertex shader file, give it a name and end it with ''.vert.glsl'' (ex. ''myShader.vert.glsl'') | |||
** For the fragment shader file, give it a name and end it with ''.frag.glsl'' (ex. ''myShader.frag.glsl'') | |||
* '''Properties''': in the resources folder, make a ''properties.ini''. Within this file will be all the properties the engine will read |