Lucenforge Game Engine Documentation

From Wolfgang's Whole Enchilada
Jump to navigationJump to search

Installation

  1. Go to the Lucenforge Game Engine Github

Getting Started

File Structure

Resources

For all the resources listed; Feel free to copy everything that's in the resources file in the github

  • In your Java project, ensure there is a folder named resources under src →main
  • Window Icon: in the resources folder, place your logo/icon in png format in the resources folder under the name icon.png
  • Shader files: in the resources folder, make a directory called shaders. These will contain your .glsl (GL Shader Language) files
    • For the vertex shader file, give it a name and end it with .vert.glsl (ex. myShader.vert.glsl)
    • For the fragment shader file, give it a name and end it with .frag.glsl (ex. myShader.frag.glsl)
  • Properties: in the resources folder, make a properties.ini. Within this file will be all the properties the engine will read