Lucenforge Game Engine Documentation: Difference between revisions

From Wolfgang's Whole Enchilada
Jump to navigationJump to search
Jhwblender (talk | contribs)
Created page with "== Installation == # Go to the [https://github.com/jhwblender/lucenforge_java_engine Lucenforge Game Engine Github] == Getting Started == === File Structure === ==== Resources ==== In your Java project, ensure there is a folder named ''resources'' under ''src →main'' ==== Window Icon ==== in the resources folder, place your logo/icon in ''png'' format in the resources folder under the name ''icon.png''"
 
Jhwblender (talk | contribs)
 
Line 2: Line 2:


# Go to the [https://github.com/jhwblender/lucenforge_java_engine Lucenforge Game Engine Github]
# Go to the [https://github.com/jhwblender/lucenforge_java_engine Lucenforge Game Engine Github]
#


== Getting Started ==
== Getting Started ==
Line 8: Line 9:


==== Resources ====
==== Resources ====
In your Java project, ensure there is a folder named ''resources'' under ''src →main''
For all the resources listed; Feel free to copy everything that's in the resources file in the github


==== Window Icon ====
* In your Java project, ensure there is a folder named ''resources'' under ''src →main''
in the resources folder, place your logo/icon in ''png'' format in the resources folder under the name ''icon.png''
* '''Window Icon''': in the resources folder, place your logo/icon in ''png'' format in the resources folder under the name ''icon.png''
* '''Shader files''': in the resources folder, make a directory called ''shaders''. These will contain your .glsl (GL Shader Language) files
** For the vertex shader file, give it a name and end it with ''.vert.glsl'' (ex. ''myShader.vert.glsl'')
** For the fragment shader file, give it a name and end it with ''.frag.glsl'' (ex. ''myShader.frag.glsl'')
* '''Properties''': in the resources folder, make a ''properties.ini''. Within this file will be all the properties the engine will read

Latest revision as of 04:34, 26 April 2025

Installation

  1. Go to the Lucenforge Game Engine Github

Getting Started

File Structure

Resources

For all the resources listed; Feel free to copy everything that's in the resources file in the github

  • In your Java project, ensure there is a folder named resources under src →main
  • Window Icon: in the resources folder, place your logo/icon in png format in the resources folder under the name icon.png
  • Shader files: in the resources folder, make a directory called shaders. These will contain your .glsl (GL Shader Language) files
    • For the vertex shader file, give it a name and end it with .vert.glsl (ex. myShader.vert.glsl)
    • For the fragment shader file, give it a name and end it with .frag.glsl (ex. myShader.frag.glsl)
  • Properties: in the resources folder, make a properties.ini. Within this file will be all the properties the engine will read