Cogent Quick Guide

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Introduction

Cogent is a narrative focused table-top role-playing game similar to D&D (Dungeons and Dragons) which was created by Josiah Brooks (Jazza) and Shad Brooks (of Shadiversity). It was created to address problems with other role playing games. It's designed to not be overburdened by rules and be flexible to any setting and story.

_Please visit the official rules linked in the external links for more detailed information_

Rules of Play

Dice Pools

When a player is asked to overcome some challange, a dice pool is used. A dice pool is made up of multiple D6s (6 sided dice). The number of dice is made up from adding the appropriate number of points between the related skill and attribute then +3 dice.

Challenge Levels

When performing a task, the narrator may ask the player to roll a dice pool based on the appropriate statistics. The narrator will assign a challenge level (1-8) depending on difficulty. The appropriate number of dice are rolled. Each dice that rolls a 4, 5, or 6 are counted as "Wins".

Character Creation

Identity

Think of a character you wish to play. Avoid using architypes to guide the character as people in real life are complex and motivated by different things. Give them a name, a History, beliefs/morality, and goals/aspirations.

Statistics

The statistics are split into two categories, Attributes and Skills. The statistics determine the bonuses or penalties when rolling against challenge levels.

Character Sheet Core Attributes

Attributes

Representing the physical and mental abilities of the character, there are 3 core attributes. A filled in box is +1 point to that attribute with the exception of the first tapered boxes. Those are negative points given by the narrator based on a disabling characteristic or an injury. Each attribute has a unique advantage. 4 points can be given in total to one category.

0 Points 1 Point 2 Points
Strength Average Professional Soldier or Career Rock-climber Olympic level weightlifter or world champion fighter
Reflex Average Circus Acrobat or Accomplished Thief Gold medalist gymnast or master martial artist
Intelligence Average University science professor or a Career Politician Award-winning particle physicist or ‘Sherlock Holmes’ level detective

*under special circumstances the narrator can allow the assignment of more than 2. This would be superhuman level

Character Sheet Skills Example
Strength

For every point in strength the character can reduce a victory level achieved against them in combat once every combat encounter.

Reflex

In combat, the player with the highest reflex gets priority in their action.

Intelligence

For every point in intelligence the player receives 3 additional skill points to spend.

Skills

Rrepresenting a character's learned abilities, Additional points may be earned in the creation phase through accepting a disabling characteristic. Like attributes, a max of 4 points in an attribute can be given. Also, negative skill points can be applied to the skills through the crossing out of the tapered first box. A negative skill point can be chosen by the player and applied elsewhere. This however can only happen with one point. Skills are divided into two categories: Core Skills and Vocational Skills

Core Skills

Strength/Reflex/Intelligence based skills. These cannot be added to combat rolls, however they can be added (or subtracted) through an assist.

Vocational Skills

Skills that are learned based on the history of the character.

Play Modes

Fast Play

player characters will be given 2 Attribute points and 12 skill points they may assign to their character during character creation.

Campaign Play

players will start with less attribute and skill points and gain more during play the course of their adventure.

Useful External Links

Official Rules and link to character sheet