Cogent Quick Guide: Difference between revisions
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== Character Creation == | == Character Creation == | ||
=== Identity === | === Identity === | ||
Think of a character you wish to play. Avoid using architypes to guide the character as people in real life are complex and motivated by different things. Give them a '''name''', a '''History''', '''beliefs/morality''', and '''goals/aspirations.''' | Think of a character you wish to play. Avoid using architypes to guide the character as people in real life are complex and motivated by different things. Give them a '''name''', a '''History''', '''beliefs/morality''', and '''goals/aspirations.''' | ||
=== Statistics === | === Statistics === | ||
The statistics are split into two categories, Attributes and Skills. The statistics determine the '''bonuses''' or '''penalties''' when rolling '''against challenge levels'''. | The statistics are split into two categories, Attributes and Skills. The statistics determine the '''bonuses''' or '''penalties''' when rolling '''against challenge levels'''. | ||
[[File:Core Attributes.png|thumb|Character Sheet Core Attributes]] | |||
==== Attributes ==== | ==== Attributes ==== | ||
Representing the '''physical and mental abilities''' of the character, there are 3 core attributes. A '''filled in box''' is '''+1''' point to that attribute with the exception of the first '''tapered boxes'''. Those are '''negative points''' given by the narrator based on a '''''disabling characteristic''''' or an '''''injury'''''. Each attribute has a unique advantage. 4 points can be given in total to one category. | Representing the '''physical and mental abilities''' of the character, there are 3 core attributes. A '''filled in box''' is '''+1''' point to that attribute with the exception of the first '''tapered boxes'''. Those are '''negative points''' given by the narrator based on a '''''disabling characteristic''''' or an '''''injury'''''. Each attribute has a unique advantage. 4 points can be given in total to one category. | ||
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|Award-winning particle physicist or ‘Sherlock Holmes’ level detective | |Award-winning particle physicist or ‘Sherlock Holmes’ level detective | ||
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''*under special circumstances the narrator can allow the assignment of more than 2. This would be superhuman level'' | ''*under special circumstances the narrator can allow the assignment of more than 2. This would be superhuman level''[[File:Skills Attributes Example.png|thumb|Character Sheet Skills Example]] | ||
===== Strength ===== | ===== Strength ===== | ||
For every point in strength the character can '''reduce a ''victory level''''' achieved against them in combat once every combat encounter. | For every point in strength the character can '''reduce a ''victory level''''' achieved against them in combat once every combat encounter. | ||