Cogent Quick Guide: Difference between revisions
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== Character Creation == | == Character Creation == | ||
[[File:Core Attributes.png|thumb|Character Sheet Core Attributes]] | |||
=== Identity === | === Identity === | ||
[[File:Skills Attributes Example.png|thumb|Character Sheet Skills Example]] | |||
Think of a character you wish to play. Avoid using architypes to guide the character as people in real life are complex and motivated by different things. Give them a '''name''', a '''History''', '''beliefs/morality''', and '''goals/aspirations.''' | Think of a character you wish to play. Avoid using architypes to guide the character as people in real life are complex and motivated by different things. Give them a '''name''', a '''History''', '''beliefs/morality''', and '''goals/aspirations.''' | ||
=== Statistics === | === Statistics === | ||
The statistics are split into two categories, Attributes and Skills. The statistics determine the '''bonuses''' or '''penalties''' when rolling '''against challenge levels'''. | The statistics are split into two categories, Attributes and Skills. The statistics determine the '''bonuses''' or '''penalties''' when rolling '''against challenge levels'''. | ||
==== Attributes ==== | ==== Attributes ==== | ||
Representing the physical abilities of the character, there are 3 core attributes. A '''filled in box''' is '''+1''' point to that attribute with the exception of the first '''tapered boxes'''. Those are '''negative points''' given by the narrator based on a '''''disabling characteristic''''' or an '''''injury'''''. Each attribute has a unique advantage. | Representing the '''physical and mental abilities''' of the character, there are 3 core attributes. A '''filled in box''' is '''+1''' point to that attribute with the exception of the first '''tapered boxes'''. Those are '''negative points''' given by the narrator based on a '''''disabling characteristic''''' or an '''''injury'''''. Each attribute has a unique advantage. 4 points can be given in total to one category. | ||
{| class="wikitable" | |||
| | |||
|0 Points | |||
|1 Point | |||
|2 Points | |||
|- | |||
|Strength | |||
|Average | |||
|Professional Soldier or Career Rock-climber | |||
|Olympic level weightlifter or world champion fighter | |||
|- | |||
|Reflex | |||
|Average | |||
|Circus Acrobat or Accomplished Thief | |||
|Gold medalist gymnast or master martial artist | |||
|- | |||
|Intelligence | |||
|Average | |||
|University science professor or a Career Politician | |||
|Award-winning particle physicist or ‘Sherlock Holmes’ level detective | |||
|} | |||
''*under special circumstances the narrator can allow the assignment of more than 2. This would be superhuman level'' | |||
===== Strength ===== | ===== Strength ===== | ||
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==== Skills ==== | ==== Skills ==== | ||
Rrepresenting a character's '''learned abilities''', Additional points may be earned in the creation phase through accepting a disabling characteristic. Like attributes, a '''max of 4 points''' in an attribute can be given. Also, negative skill points can be applied to the skills through the crossing out of the tapered first box. A negative skill point can be chosen by the player and applied elsewhere. This however can only happen with one point. Skills are divided into two categories: '''Core Skills''' and '''Vocational Skills''' | |||
===== Core Skills ===== | |||
Strength/Reflex/Intelligence based skills. These cannot be added to combat rolls, however they can be added (or subtracted) through an assist. | |||
===== Vocational Skills ===== | |||
Skills that are learned based on the history of the character. | |||
== Play Modes == | == Play Modes == | ||