Cogent Quick Guide: Difference between revisions

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== Character Creation ==
== Character Creation ==
[[File:Core Attributes.png|thumb|Character Sheet Core Attributes]]


=== Identity ===
=== Identity ===
[[File:Skills Attributes Example.png|thumb|Character Sheet Skills Example]]
Think of a character you wish to play. Avoid using architypes to guide the character as people in real life are complex and motivated by different things. Give them a '''name''', a '''History''', '''beliefs/morality''', and '''goals/aspirations.'''
Think of a character you wish to play. Avoid using architypes to guide the character as people in real life are complex and motivated by different things. Give them a '''name''', a '''History''', '''beliefs/morality''', and '''goals/aspirations.'''


=== Statistics ===
=== Statistics ===
The statistics are split into two categories, Attributes and Skills. The statistics determine the '''bonuses''' or '''penalties''' when rolling '''against challenge levels'''.  
The statistics are split into two categories, Attributes and Skills. The statistics determine the '''bonuses''' or '''penalties''' when rolling '''against challenge levels'''.  
[[File:Core Attributes.png|thumb|Character Sheet Core Attributes]]
==== Attributes ====
==== Attributes ====
Representing the physical abilities of the character, there are 3 core attributes. A '''filled in box''' is '''+1''' point to that attribute with the exception of the first '''tapered boxes'''. Those are '''negative points''' given by the narrator based on a '''''disabling characteristic''''' or an '''''injury'''''. Each attribute has a unique advantage.  
Representing the '''physical and mental abilities''' of the character, there are 3 core attributes. A '''filled in box''' is '''+1''' point to that attribute with the exception of the first '''tapered boxes'''. Those are '''negative points''' given by the narrator based on a '''''disabling characteristic''''' or an '''''injury'''''. Each attribute has a unique advantage. 4 points can be given in total to one category.
{| class="wikitable"
|
|0 Points
|1 Point
|2 Points
|-
|Strength
|Average
|Professional Soldier or Career Rock-climber
|Olympic level weightlifter or world champion fighter
|-
|Reflex
|Average
|Circus Acrobat or Accomplished Thief
|Gold medalist gymnast or master martial artist
|-
|Intelligence
|Average
|University science professor or a Career Politician
|Award-winning particle physicist or ‘Sherlock Holmes’ level detective
|}
''*under special circumstances the narrator can allow the assignment of more than 2. This would be superhuman level''


===== Strength =====
===== Strength =====
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==== Skills ====
==== Skills ====
Rrepresenting a character's '''learned abilities''', Additional points may be earned in the creation phase through accepting a disabling characteristic. Like attributes, a '''max of 4 points''' in an attribute can be given. Also, negative skill points can be applied to the skills through the crossing out of the tapered first box. A negative skill point can be chosen by the player and applied elsewhere. This however can only happen with one point. Skills are divided into two categories: '''Core Skills''' and '''Vocational Skills'''
===== Core Skills =====
Strength/Reflex/Intelligence based skills. These cannot be added to combat rolls, however they can be added (or subtracted) through an assist.
===== Vocational Skills =====
Skills that are learned based on the history of the character.


== Play Modes ==
== Play Modes ==