Cogent Quick Guide: Difference between revisions
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=== Statistics === | === Statistics === | ||
The statistics are split into two categories, Attributes and Skills. The statistics determine the '''bonuses''' or '''penalties''' when rolling '''against challenge levels'''. | The statistics are split into two categories, Attributes and Skills. The statistics determine the '''bonuses''' or '''penalties''' when rolling '''against challenge levels'''. | ||
[[File:Core Attributes.png|thumb|Character Sheet Core Attributes]] | |||
==== Attributes ==== | ==== Attributes ==== | ||
Representing the physical abilities of the character, there are 3 core attributes. A '''filled in box''' is '''+1''' point to that attribute with the exception of the first '''tapered boxes'''. Those are '''negative points''' given by the narrator based on a '''''disabling characteristic''''' or an '''''injury'''''. Each attribute has a unique advantage. | |||
===== Strength ===== | |||
For every point in strength the character can '''reduce a ''victory level''''' achieved against them in combat once every combat encounter. | |||
===== Reflex ===== | |||
In combat, the player with the highest reflex gets '''priority in''' their '''action'''. | |||
===== Intelligence ===== | |||
For every point in intelligence the player receives '''3 additional skill points''' to spend. | |||
==== Skills ==== | ==== Skills ==== |
Revision as of 23:37, 16 October 2021
Introduction
Cogent is a narrative focused table-top role-playing game similar to D&D (Dungeons and Dragons) which was created by Josiah Brooks (Jazza) and Shad Brooks (of Shadiversity). It was created to address problems with other role playing games. It's designed to not be overburdened by rules and be flexible to any setting and story.
_Please visit the official rules linked in the external links for more detailed information_
Rules of Play
Dice Pools
When a player is asked to overcome some challange, a dice pool is used. A dice pool is made up of multiple D6s (6 sided dice). The number of dice is made up from adding the appropriate number of points between the related skill and attribute then +3 dice.
Challenge Levels
When performing a task, the narrator may ask the player to roll a dice pool based on the appropriate statistics. The narrator will assign a challenge level (1-8) depending on difficulty. The appropriate number of dice are rolled. Each dice that rolls a 4, 5, or 6 are counted as "Wins".
Character Creation
Identity
Think of a character you wish to play. Avoid using architypes to guide the character as people in real life are complex and motivated by different things. Give them a name, a History, beliefs/morality, and goals/aspirations.
Statistics
The statistics are split into two categories, Attributes and Skills. The statistics determine the bonuses or penalties when rolling against challenge levels.

Attributes
Representing the physical abilities of the character, there are 3 core attributes. A filled in box is +1 point to that attribute with the exception of the first tapered boxes. Those are negative points given by the narrator based on a disabling characteristic or an injury. Each attribute has a unique advantage.
Strength
For every point in strength the character can reduce a victory level achieved against them in combat once every combat encounter.
Reflex
In combat, the player with the highest reflex gets priority in their action.
Intelligence
For every point in intelligence the player receives 3 additional skill points to spend.
Skills
Play Modes
Fast Play
player characters will be given 2 Attribute points and 12 skill points they may assign to their character during character creation.
Campaign Play
players will start with less attribute and skill points and gain more during play the course of their adventure.