Cogent Quick Guide: Difference between revisions

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<br>''←[https://wiki.wolfgang.us.to/index.php/Cogent_Campaigns Cogent Campaigns]''
== Introduction ==
== Introduction ==
Cogent is a narrative focused table-top role-playing game similar to D&D (Dungeons and Dragons) which was created by Josiah Brooks ([https://www.youtube.com/channel/UCHu2KNu6TtJ0p4hpSW7Yv7Q Jazza]) and Shad Brooks (of [https://www.youtube.com/channel/UCkmMACUKpQeIxN9D9ARli1Q Shadiversity]). It was created to address problems with other role playing games. It's designed to not be overburdened by rules and be flexible to any setting and story.   
Cogent is a narrative-focused table-top role-playing game similar to D&D (Dungeons and Dragons) which was created by Josiah Brooks ([https://www.youtube.com/channel/UCHu2KNu6TtJ0p4hpSW7Yv7Q Jazza]) and Shad Brooks (of [https://www.youtube.com/channel/UCkmMACUKpQeIxN9D9ARli1Q Shadiversity]). It was created to address problems with other role-playing games. It's designed to not be overburdened by rules and be flexible to any setting and story.   


''_Please visit the official rules linked in the external links for more detailed information_''  
''_Please visit the official rules linked in the external links for more detailed information_''  
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=== Dice Pools ===
=== Dice Pools ===
When a player is asked to overcome some challange, a dice pool is used. A dice pool is made up of multiple D6s (6 sided dice). The number of dice is made up from adding the appropriate number of points between the related '''skill''' and '''attribute''' then '''+3''' dice.  
A dice pool is made up of multiple D6s (6 sided dice). The number of dice is made up from adding the appropriate number of points between the related '''skill''' and '''attribute''' then '''+3''' dice and subtract '''negative modifiers'''. Dice rolls fall into two categories: '''Unopposed actions''' and '''opposed conflicts'''. Unopposed actions are dictated by challenge levels. 
 
=== Challenge Level (CL) ===
When performing a task, the narrator may ask the player to roll a dice pool based on the appropriate skill. The narrator will assign a challenge level (1-8) depending on difficulty. The appropriate number of dice is rolled. Each dice that rolls a '''4, 5, or 6 are counted as "Wins"'''. If the number of wins is ≥ the CL, the task is successfully performed. Otherwise, the task may literally or narratively fail.
{| class="wikitable"
|Common Task
|CL 1
|-
|Uncommon Task
|CL 2
|-
|Specialized Task
|CL 3
|-
|Difficult Task
|CL 4
|-
|Extremely Difficult Task
|CL 5
|-
|Unrealistic Task
|CL 6
|-
|Virtually Impossible Task
|CL 7
|-
|Inconceivable Task
|CL 8
|}
 
==== Specialty ====
If the dice pool is ≥8, and the CL is ≤ 3, it is considered an automatic success. if the following are true
 
* You are not under duress (No time pressure, no outside influence or aggression such as combat.)
* The check is not a contested check.
* The check is not a reflexive action.
 
==== Reflexive Actions ====
With challanges that could have a negative physical consequence, an injury level may be induced if the challange level is not met. For example, failing an acrobatics check when attempting to break a fall. The '''injury level''' would be '''equal to the CL minus the wins incurred'''.
 
=== Conflicts ===
A conflict occurs when an action is taken against another character that can actively oppose it in the moment. This need not be combat. This can take many forms. For example: arm wrestling, wooing, or sneaking up on someone. Both parties roll their dice pool based on the relavent skills.
 
If '''both characters are aware and active: tied/equal rolls are re-rolled'''. If they are powerless to oppose: a CL would be used instead  but only if Player → NPC and should be < 1/2 dice pool.  


=== Challenge Levels ===
If a conflict takes several rolls, it's conducted Round by Round.
When performing a task, the narrator may ask the player to roll a dice pool based on the appropriate statistics. The narrator will assign a challenge level (1-8) depending on difficulty. The appropriate number of dice are rolled. Each dice that rolls a '''4, 5, or 6 are counted as "Wins"'''.  
 
=== Assists ===
Assists are a way to apply a relavant Core skills, Proficiencies, and Vocations are all acceptable to be used for assists. (TODO)


== Character Creation ==
== Character Creation ==
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* decreasing: +1 skill point to a skill not already assigned points
* decreasing: +1 skill point to a skill not already assigned points
*No effect if not choosing to change their commerce level
* increasing: roll a 'Quirks of Wealth'
* increasing: roll a 'Quirks of Wealth'


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# Risky Investor – If the potential exists for profit, you will spend money even if it reduces your profit level. Somewhat susceptible to accomplished con-artists.
# Risky Investor – If the potential exists for profit, you will spend money even if it reduces your profit level. Somewhat susceptible to accomplished con-artists.
# Employees – Your wealth and investments support some employees, you are obligated to ensure their needs are met, but they can perform basic services for you too. The way you treat them will spread fast.
# Employees – Your wealth and investments support some employees, you are obligated to ensure their needs are met, but they can perform basic services for you too. The way you treat them will spread fast.
== Play Modes ==
=== Fastplay ===
player characters will be given '''2 Attribute points''' and '''12 skill points''' they may assign to their character during character creation.
=== Campaign Play ===
players will start with the same attribute and skill points as Fastplay, but they can gain more during play the course of their adventure.


== Useful External Links ==
== Useful External Links ==
[https://cogentroleplay.com/rules Official Rules and link to character sheet]
[https://cogentroleplay.com/rules Official Rules and link to character sheet]