Cogent Quick Guide: Difference between revisions
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<br>''←[https://wiki.wolfgang.us.to/index.php/Cogent_Campaigns Cogent Campaigns]'' | |||
== Introduction == | == Introduction == | ||
Cogent is a narrative focused table-top role-playing game similar to D&D (Dungeons and Dragons) which was created by Josiah Brooks ([https://www.youtube.com/channel/UCHu2KNu6TtJ0p4hpSW7Yv7Q Jazza]) and Shad Brooks (of [https://www.youtube.com/channel/UCkmMACUKpQeIxN9D9ARli1Q Shadiversity]). It was created to address problems with other role playing games. It's designed to not be overburdened by rules and be flexible to any setting and story. | Cogent is a narrative-focused table-top role-playing game similar to D&D (Dungeons and Dragons) which was created by Josiah Brooks ([https://www.youtube.com/channel/UCHu2KNu6TtJ0p4hpSW7Yv7Q Jazza]) and Shad Brooks (of [https://www.youtube.com/channel/UCkmMACUKpQeIxN9D9ARli1Q Shadiversity]). It was created to address problems with other role-playing games. It's designed to not be overburdened by rules and be flexible to any setting and story. | ||
''_Please visit the official rules linked in the external links for more detailed information_'' | ''_Please visit the official rules linked in the external links for more detailed information_'' | ||
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=== Dice Pools === | === Dice Pools === | ||
A dice pool is made up of multiple D6s (6 sided dice). The number of dice is made up from adding the appropriate number of points between the related '''skill''' and '''attribute''' then '''+3''' dice and subtract '''negative modifiers'''. Dice rolls fall into two categories: '''Unopposed actions''' and '''opposed conflicts'''. Unopposed actions are dictated by challenge levels. | |||
=== Challenge Level (CL) === | |||
When performing a task, the narrator may ask the player to roll a dice pool based on the appropriate skill. The narrator will assign a challenge level (1-8) depending on difficulty. The appropriate number of dice is rolled. Each dice that rolls a '''4, 5, or 6 are counted as "Wins"'''. If the number of wins is ≥ the CL, the task is successfully performed. Otherwise, the task may literally or narratively fail. | |||
{| class="wikitable" | |||
|Common Task | |||
|CL 1 | |||
|- | |||
|Uncommon Task | |||
|CL 2 | |||
|- | |||
|Specialized Task | |||
|CL 3 | |||
|- | |||
|Difficult Task | |||
|CL 4 | |||
|- | |||
|Extremely Difficult Task | |||
|CL 5 | |||
|- | |||
|Unrealistic Task | |||
|CL 6 | |||
|- | |||
|Virtually Impossible Task | |||
|CL 7 | |||
|- | |||
|Inconceivable Task | |||
|CL 8 | |||
|} | |||
==== Specialty ==== | |||
If the dice pool is ≥8, and the CL is ≤ 3, it is considered an automatic success. if the following are true | |||
* You are not under duress (No time pressure, no outside influence or aggression such as combat.) | |||
* The check is not a contested check. | |||
* The check is not a reflexive action. | |||
==== Reflexive Actions ==== | |||
With challanges that could have a negative physical consequence, an injury level may be induced if the challange level is not met. For example, failing an acrobatics check when attempting to break a fall. The '''injury level''' would be '''equal to the CL minus the wins incurred'''. | |||
=== Conflicts === | |||
A conflict occurs when an action is taken against another character that can actively oppose it in the moment. This need not be combat. This can take many forms. For example: arm wrestling, wooing, or sneaking up on someone. Both parties roll their dice pool based on the relavent skills. | |||
=== | If '''both characters are aware and active: tied/equal rolls are re-rolled'''. If they are powerless to oppose: a CL would be used instead but only if Player → NPC and should be < 1/2 dice pool. | ||
If a conflict takes several rolls, it's conducted Round by Round. | |||
=== Assists === | |||
Assists are a way to apply a relavant Core skills, Proficiencies, and Vocations are all acceptable to be used for assists. (TODO) | |||
== Character Creation == | == Character Creation == | ||
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* decreasing: +1 skill point to a skill not already assigned points | * decreasing: +1 skill point to a skill not already assigned points | ||
*No effect if not choosing to change their commerce level | |||
* increasing: roll a 'Quirks of Wealth' | * increasing: roll a 'Quirks of Wealth' | ||
==== Commerce Scale Item Value ==== | |||
A commerce level will determine what a character can buy. Here's some examples of items in that commerce level: | |||
# A simple meal, second-hand clothes, a can of beer, a magazine, admission to a public venue such as a pool or gym. | |||
# Basic food for the day, night at an inn, a new item of clothing, a sturdy rope, a bottle of rum. | |||
# An extravagant night out, an adequate weapon, common livestock, camping gear, simple transport (old car, mule and cart.) | |||
# A well-crafted weapon, a decent horse/car/vehicle, average armour, a small building/house/flat. | |||
# A very fancy horse/vehicle, a nice home, extravagant weapon, full plate armour, bodyguard. | |||
# A mansion, luxury transport, estate, a personal guard or security force, established business. | |||
# A castle/skyscraper, enterprise level company, large army, significant military asset, a town. | |||
# Metropolis, armada, small country. | |||
# Kingdom, nation, established planet (sci-fi.) | |||
A player may purchase any item that has a value the same as or less than their commerce points with a catch. | |||
* Purchasing something '''equal to''' the character's commerce level will '''cost/subtract 2 commerce points''' from the character. | |||
* Purchasing something '''1 point less''' than the character's value will '''subtract/cost 2 commerce points'''. | |||
* Purchasing something '''2 points less''' than the current commerce level will '''not effect''' commerce level. | |||
Commerce points can be gained as rewards through the narrative of the story | |||
==== Quirks of Wealth ==== | ==== Quirks of Wealth ==== | ||
# Scrooge – You will not spend a cent on anyone except yourself | # Scrooge – You will not spend a cent on anyone except yourself | ||
# Patron – You support an impoverished creative, and cannot refuse their requests. | # Patron – You support an impoverished creative, and cannot refuse their requests. | ||
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# Risky Investor – If the potential exists for profit, you will spend money even if it reduces your profit level. Somewhat susceptible to accomplished con-artists. | # Risky Investor – If the potential exists for profit, you will spend money even if it reduces your profit level. Somewhat susceptible to accomplished con-artists. | ||
# Employees – Your wealth and investments support some employees, you are obligated to ensure their needs are met, but they can perform basic services for you too. The way you treat them will spread fast. | # Employees – Your wealth and investments support some employees, you are obligated to ensure their needs are met, but they can perform basic services for you too. The way you treat them will spread fast. | ||
== Useful External Links == | == Useful External Links == | ||
[https://cogentroleplay.com/rules Official Rules and link to character sheet] | [https://cogentroleplay.com/rules Official Rules and link to character sheet] | ||