Cogent Quick Guide: Difference between revisions
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<br>''←[https://wiki.wolfgang.us.to/index.php/Cogent_Campaigns Cogent Campaigns]'' | |||
== Introduction == | == Introduction == | ||
Cogent is a narrative focused table-top role-playing game similar to D&D (Dungeons and Dragons) which was created by Josiah Brooks ([https://www.youtube.com/channel/UCHu2KNu6TtJ0p4hpSW7Yv7Q Jazza]) and Shad Brooks (of [https://www.youtube.com/channel/UCkmMACUKpQeIxN9D9ARli1Q Shadiversity]). It was created to address problems with other role playing games. It's designed to not be overburdened by rules and be flexible to any setting and story. | Cogent is a narrative-focused table-top role-playing game similar to D&D (Dungeons and Dragons) which was created by Josiah Brooks ([https://www.youtube.com/channel/UCHu2KNu6TtJ0p4hpSW7Yv7Q Jazza]) and Shad Brooks (of [https://www.youtube.com/channel/UCkmMACUKpQeIxN9D9ARli1Q Shadiversity]). It was created to address problems with other role-playing games. It's designed to not be overburdened by rules and be flexible to any setting and story. | ||
''_Please visit the official rules linked in the external links for more detailed information_'' | ''_Please visit the official rules linked in the external links for more detailed information_'' | ||
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=== Dice Pools === | === Dice Pools === | ||
A dice pool is made up of multiple D6s (6 sided dice). The number of dice is made up from adding the appropriate number of points between the related '''skill''' and '''attribute''' then '''+3''' dice and subtract '''negative modifiers'''. Dice rolls fall into two categories: '''Unopposed actions''' and '''opposed conflicts'''. Unopposed actions are dictated by challenge levels. | |||
=== Challenge Level (CL) === | |||
When performing a task, the narrator may ask the player to roll a dice pool based on the appropriate skill. The narrator will assign a challenge level (1-8) depending on difficulty. The appropriate number of dice is rolled. Each dice that rolls a '''4, 5, or 6 are counted as "Wins"'''. If the number of wins is ≥ the CL, the task is successfully performed. Otherwise, the task may literally or narratively fail. | |||
{| class="wikitable" | |||
|Common Task | |||
|CL 1 | |||
|- | |||
|Uncommon Task | |||
|CL 2 | |||
|- | |||
|Specialized Task | |||
|CL 3 | |||
|- | |||
|Difficult Task | |||
|CL 4 | |||
|- | |||
|Extremely Difficult Task | |||
|CL 5 | |||
|- | |||
|Unrealistic Task | |||
|CL 6 | |||
|- | |||
|Virtually Impossible Task | |||
|CL 7 | |||
|- | |||
|Inconceivable Task | |||
|CL 8 | |||
|} | |||
==== Specialty ==== | |||
If the dice pool is ≥8, and the CL is ≤ 3, it is considered an automatic success. if the following are true | |||
* You are not under duress (No time pressure, no outside influence or aggression such as combat.) | |||
* The check is not a contested check. | |||
* The check is not a reflexive action. | |||
==== Reflexive Actions ==== | |||
With challanges that could have a negative physical consequence, an injury level may be induced if the challange level is not met. For example, failing an acrobatics check when attempting to break a fall. The '''injury level''' would be '''equal to the CL minus the wins incurred'''. | |||
=== Conflicts === | |||
A conflict occurs when an action is taken against another character that can actively oppose it in the moment. This need not be combat. This can take many forms. For example: arm wrestling, wooing, or sneaking up on someone. Both parties roll their dice pool based on the relavent skills. | |||
If '''both characters are aware and active: tied/equal rolls are re-rolled'''. If they are powerless to oppose: a CL would be used instead but only if Player → NPC and should be < 1/2 dice pool. | |||
=== | If a conflict takes several rolls, it's conducted Round by Round. | ||
=== Assists === | |||
Assists are a way to apply a relavant Core skills, Proficiencies, and Vocations are all acceptable to be used for assists. (TODO) | |||
== Character Creation == | == Character Creation == | ||
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=== Commerce Points === | === Commerce Points === | ||
Commerce points is a simple and optional method to implement a commerce system without the need to keep track of individual | Commerce points is a simple and optional method to implement a commerce system without the need to keep track of individual moneys. It's an order of magnitude scale defining how wealthy the character is. Going from 0 to 8. | ||
==== Commerce points and associated Levels of Wealth ==== | |||
# Pauper | |||
# Commoner, Paycheck to Paycheck worker | |||
# Tradesperson, craftsman | |||
# Accomplished Career, Small Business Owner | |||
# Manager, Politician, Successful Merchant, Minor Nobility | |||
# CEO, Nobility | |||
# Baron, Magnate/Tycoon | |||
# King/Queen, Head of Megacorporation | |||
After the character is created, the narrator will assign a commerce level of 2-4 based on backstory. The following will happen based on the commerce level chosen | |||
* Commerce level 2: +1 skill point | |||
* Commerce level 3: no effect | |||
* Commerce level 4: roll a 'Quirks of Wealth' | |||
From there, the player can choose to ±1 their commerce level. The following will happen based on this decision | |||
* decreasing: +1 skill point to a skill not already assigned points | |||
*No effect if not choosing to change their commerce level | |||
* increasing: roll a 'Quirks of Wealth' | |||
==== Commerce Scale Item Value ==== | |||
A commerce level will determine what a character can buy. Here's some examples of items in that commerce level: | |||
# A simple meal, second-hand clothes, a can of beer, a magazine, admission to a public venue such as a pool or gym. | |||
# Basic food for the day, night at an inn, a new item of clothing, a sturdy rope, a bottle of rum. | |||
# An extravagant night out, an adequate weapon, common livestock, camping gear, simple transport (old car, mule and cart.) | |||
# A well-crafted weapon, a decent horse/car/vehicle, average armour, a small building/house/flat. | |||
# A very fancy horse/vehicle, a nice home, extravagant weapon, full plate armour, bodyguard. | |||
# A mansion, luxury transport, estate, a personal guard or security force, established business. | |||
# A castle/skyscraper, enterprise level company, large army, significant military asset, a town. | |||
# Metropolis, armada, small country. | |||
# Kingdom, nation, established planet (sci-fi.) | |||
A player may purchase any item that has a value the same as or less than their commerce points with a catch. | |||
* Purchasing something '''equal to''' the character's commerce level will '''cost/subtract 2 commerce points''' from the character. | |||
* Purchasing something '''1 point less''' than the character's value will '''subtract/cost 2 commerce points'''. | |||
* Purchasing something '''2 points less''' than the current commerce level will '''not effect''' commerce level. | |||
Commerce points can be gained as rewards through the narrative of the story | |||
=== | ==== Quirks of Wealth ==== | ||
# Scrooge – You will not spend a cent on anyone except yourself | |||
# Patron – You support an impoverished creative, and cannot refuse their requests. | |||
# Expensive tastes – There is an aspect of life where you will only accept the absolute best. (Eg: Food, wine, lodgings) | |||
# Philanthropist – You are extremely charitable to those in need, even to your detriment. | |||
# Loan Shark – You will spend your money on others, but demand it back with interest. No exceptions. | |||
# Hidden Price – If you buy something of value for another, you will expect a favour of significance in return. If refused, you will demand your item. | |||
# Tight Pursed – You will only purchase things with item value of two or more less than your commerce level. | |||
# Blood Money – Your wealth secretly stems from a dark source that is kept secret. | |||
# Family Ties – Your money is tied up in a trust, or controlled by someone else. All spending is monitored, and spending that would decrease your CL must be approved by them. | |||
# Fame – Your wealth has brought you fame appropriate to your CL. (Local celebrity, business owner) – But this attention is unwanted, you stand out and people recognize you. Constantly seeking your advice or attention. | |||
# Debt – Your wealth is balanced against huge credit/debt, but you’re afloat due to your income. Should you lose your income for a month, you immediately lose 2 Commerce Level. | |||
# Stolen – Your wealth is in part stolen from someone else who would very much like it back. | |||
# Elitist – You treat people with lower commerce level than you as inferior in an obvious manner. | |||
# Ladder Climber – You are grovelling and overly nice to those with a higher commerce level than you. | |||
# Romantic Gifter – You are prone to over-spending on romantic interests to win their hearts in over the top displays of love. | |||
# Closed Trade/Unique Market – Your source of wealth is limited in scope and only renewable in the locale you come from. This could be a niche business, or a trade good only valuable in one area. You treat your CL as two points lower when outside this area. (Scope depends on game setting and narrator discretion) | |||
# Unethical Business – People know your money stems from a source most don’t like. It isn’t necessarily illegal, but the commonfolk dislike you for it. | |||
# Superiors Favour – Your success hinges on the support and recommendation of a major celebrity, CEO or noble. If they withdraw that support, your business will collapse. | |||
# Risky Investor – If the potential exists for profit, you will spend money even if it reduces your profit level. Somewhat susceptible to accomplished con-artists. | |||
# Employees – Your wealth and investments support some employees, you are obligated to ensure their needs are met, but they can perform basic services for you too. The way you treat them will spread fast. | |||
== Useful External Links == | == Useful External Links == | ||
[https://cogentroleplay.com/rules Official Rules and link to character sheet] | [https://cogentroleplay.com/rules Official Rules and link to character sheet] | ||