Cogent Quick Guide: Difference between revisions

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=== Dice Pools ===
=== Dice Pools ===
A dice pool is made up of multiple D6s (6 sided dice). The number of dice is made up from adding the appropriate number of points between the related '''skill''' and '''attribute''' then '''+3''' dice and subtract '''negative modifiers'''. Dice rolls fall into two categories: '''Unopposed actions''' and '''opposed conflicts'''. Unopposed actions are dictated by challenge levels.
A dice pool is made up of multiple D6s (6 sided dice). The number of dice is made up from adding the appropriate number of points between the related '''skill''' and '''attribute''' then '''+3''' dice and subtract '''negative modifiers'''. Dice rolls fall into two categories: '''Unopposed actions''' and '''opposed conflicts'''. Unopposed actions are dictated by challenge levels.  


=== Challenge Level (CL) ===
=== Challenge Level (CL) ===
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* The check is not a contested check.
* The check is not a contested check.
* The check is not a reflexive action.
* The check is not a reflexive action.
==== Reflexive Actions ====
With challanges that could have a negative physical consequence, an injury level may be induced if the challange level is not met. For example, failing an acrobatics check when attempting to break a fall. The '''injury level''' would be '''equal to the CL minus the wins incurred'''.
=== Conflicts ===
A conflict occurs when an action is taken against another character that can actively oppose it in the moment. This need not be combat. This can take many forms. For example: arm wrestling, wooing, or sneaking up on someone. Both parties roll their dice pool based on the relavent skills.
If '''both characters are aware and active: tied/equal rolls are re-rolled'''. If they are powerless to oppose: a CL would be used instead  but only if Player → NPC and should be < 1/2 dice pool.
If a conflict takes several rolls, it's conducted Round by Round.
=== Assists ===
Core skills, Proficiencies (TODO)


== Character Creation ==
== Character Creation ==