Cogent Quick Guide: Difference between revisions

Jhwblender (talk | contribs)
Jhwblender (talk | contribs)
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* decreasing: +1 skill point to a skill not already assigned points
* decreasing: +1 skill point to a skill not already assigned points
* increasing: roll a 'Quirks of Wealth'
* increasing: roll a 'Quirks of Wealth'
==== Commerce Scale Item Value ====
A commerce level will determine what a character can buy. Here's some examples of items in that commerce level:
# A simple meal, second-hand clothes, a can of beer, a magazine, admission to a public venue such as a pool or gym.
# Basic food for the day, night at an inn, a new item of clothing, a sturdy rope, a bottle of rum.
# An extravagant night out, an adequate weapon, common livestock, camping gear, simple transport (old car, mule and cart.)
# A well-crafted weapon, a decent horse/car/vehicle, average armour, a small building/house/flat.
# A very fancy horse/vehicle, a nice home, extravagant weapon, full plate armour, bodyguard.
# A mansion, luxury transport, estate, a personal guard or security force, established business.
# A castle/skyscraper, enterprise level company, large army, significant military asset, a town.
# Metropolis, armada, small country.
# Kingdom, nation, established planet (sci-fi.)
A player may purchase any item that has a value the same as or less than their commerce points with a catch.
* Purchasing something '''equal to''' the character's commerce level will '''cost/subtract 2 commerce points''' from the character.
* Purchasing something '''1 point less''' than the character's value will '''subtract/cost 2 commerce points'''.
* Purchasing something '''2 points less''' than the current commerce level will '''not effect''' commerce level.
Commerce points can be gained as rewards through the narrative of the story


==== Quirks of Wealth ====
==== Quirks of Wealth ====
# Scrooge – You will not spend a cent on anyone except yourself
# Scrooge – You will not spend a cent on anyone except yourself
# Patron – You support an impoverished creative, and cannot refuse their requests.
# Patron – You support an impoverished creative, and cannot refuse their requests.
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# Risky Investor – If the potential exists for profit, you will spend money even if it reduces your profit level. Somewhat susceptible to accomplished con-artists.
# Risky Investor – If the potential exists for profit, you will spend money even if it reduces your profit level. Somewhat susceptible to accomplished con-artists.
# Employees – Your wealth and investments support some employees, you are obligated to ensure their needs are met, but they can perform basic services for you too. The way you treat them will spread fast.
# Employees – Your wealth and investments support some employees, you are obligated to ensure their needs are met, but they can perform basic services for you too. The way you treat them will spread fast.
==== Commerce Scale Item Value ====
A commerce level will determine what a character can buy. Here's some examples of items in that commerce level:
# A simple meal, second-hand clothes, a can of beer, a magazine, admission to a public venue such as a pool or gym.
# Basic food for the day, night at an inn, a new item of clothing, a sturdy rope, a bottle of rum.
# An extravagant night out, an adequate weapon, common livestock, camping gear, simple transport (old car, mule and cart.)
# A well-crafted weapon, a decent horse/car/vehicle, average armour, a small building/house/flat.
# A very fancy horse/vehicle, a nice home, extravagant weapon, full plate armour, bodyguard.
# A mansion, luxury transport, estate, a personal guard or security force, established business.
# A castle/skyscraper, enterprise level company, large army, significant military asset, a town.
# Metropolis, armada, small country.
# Kingdom, nation, established planet (sci-fi.)
A player may purchase any item that has a value the same as or less than their commerce points with a catch.
* Purchasing something '''equal to''' the character's commerce level will '''cost/subtract 2 commerce points''' from the character.
* Purchasing something '''1 point less''' than the character's value will '''subtract/cost 2 commerce points'''.
* Purchasing something '''2 points less''' than the current commerce level will '''not effect''' commerce level.
Commerce points can be gained as rewards through the narrative of the story


== Play Modes ==
== Play Modes ==