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=== Commerce Points ===
=== Commerce Points ===
Commerce points is a simple and optional method to implement a commerce system without the need to keep track of individual money totals.... (TODO)
Commerce points is a simple and optional method to implement a commerce system without the need to keep track of individual moneys. It's an order of magnitude scale defining how wealthy the character is. Going from 0 to 8.
 
==== Commerce points and associated Levels of Wealth ====
 
# Pauper
# Commoner, Paycheck to Paycheck worker
# Tradesperson, craftsman
# Accomplished Career, Small Business Owner
# Manager, Politician, Successful Merchant, Minor Nobility
# CEO, Nobility
# Baron, Magnate/Tycoon
# King/Queen, Head of Megacorporation
 
After the character is created, the narrator will assign a commerce level of 2-4 based on backstory. The following will happen based on the commerce level chosen
 
* Commerce level 2: +1 skill point
* Commerce level 3: no effect
* Commerce level 4: roll a 'Quirks of Wealth'
 
==== Quirks of Wealth ====
 
==== Commerce Scale Item Value ====
A commerce level will determine what a character can buy. Here's some examples of items in that commerce level:
 
# A simple meal, second-hand clothes, a can of beer, a magazine, admission to a public venue such as a pool or gym.
# Basic food for the day, night at an inn, a new item of clothing, a sturdy rope, a bottle of rum.
# An extravagant night out, an adequate weapon, common livestock, camping gear, simple transport (old car, mule and cart.)
# A well-crafted weapon, a decent horse/car/vehicle, average armour, a small building/house/flat.
# A very fancy horse/vehicle, a nice home, extravagant weapon, full plate armour, bodyguard.
# A mansion, luxury transport, estate, a personal guard or security force, established business.
# A castle/skyscraper, enterprise level company, large army, significant military asset, a town.
# Metropolis, armada, small country.
# Kingdom, nation, established planet (sci-fi.)
 
A player may purchase any item that has a value the same as or less than their commerce points with a catch.
 
* Purchasing something '''equal to''' the character's commerce level will '''cost/subtract 2 commerce points''' from the character.
* Purchasing something '''1 point less''' than the character's value will '''subtract/cost 2 commerce points'''.
* Purchasing something '''2 points less''' than the current commerce level will '''not effect''' commerce level.


== Play Modes ==
== Play Modes ==