Cogent Quick Guide: Difference between revisions
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=== Commerce Points === | === Commerce Points === | ||
Commerce points is a simple and optional method to implement a commerce system without the need to keep track of individual | Commerce points is a simple and optional method to implement a commerce system without the need to keep track of individual moneys. It's an order of magnitude scale defining how wealthy the character is. Going from 0 to 8. | ||
==== Commerce points and associated Levels of Wealth ==== | |||
# Pauper | |||
# Commoner, Paycheck to Paycheck worker | |||
# Tradesperson, craftsman | |||
# Accomplished Career, Small Business Owner | |||
# Manager, Politician, Successful Merchant, Minor Nobility | |||
# CEO, Nobility | |||
# Baron, Magnate/Tycoon | |||
# King/Queen, Head of Megacorporation | |||
After the character is created, the narrator will assign a commerce level of 2-4 based on backstory. The following will happen based on the commerce level chosen | |||
* Commerce level 2: +1 skill point | |||
* Commerce level 3: no effect | |||
* Commerce level 4: roll a 'Quirks of Wealth' | |||
==== Quirks of Wealth ==== | |||
==== Commerce Scale Item Value ==== | |||
A commerce level will determine what a character can buy. Here's some examples of items in that commerce level: | |||
# A simple meal, second-hand clothes, a can of beer, a magazine, admission to a public venue such as a pool or gym. | |||
# Basic food for the day, night at an inn, a new item of clothing, a sturdy rope, a bottle of rum. | |||
# An extravagant night out, an adequate weapon, common livestock, camping gear, simple transport (old car, mule and cart.) | |||
# A well-crafted weapon, a decent horse/car/vehicle, average armour, a small building/house/flat. | |||
# A very fancy horse/vehicle, a nice home, extravagant weapon, full plate armour, bodyguard. | |||
# A mansion, luxury transport, estate, a personal guard or security force, established business. | |||
# A castle/skyscraper, enterprise level company, large army, significant military asset, a town. | |||
# Metropolis, armada, small country. | |||
# Kingdom, nation, established planet (sci-fi.) | |||
A player may purchase any item that has a value the same as or less than their commerce points with a catch. | |||
* Purchasing something '''equal to''' the character's commerce level will '''cost/subtract 2 commerce points''' from the character. | |||
* Purchasing something '''1 point less''' than the character's value will '''subtract/cost 2 commerce points'''. | |||
* Purchasing something '''2 points less''' than the current commerce level will '''not effect''' commerce level. | |||
== Play Modes == | == Play Modes == |