Cogent Quick Guide: Difference between revisions

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Strength/Reflex/Intelligence based skills. These cannot be added to combat rolls, however they can be added (or subtracted) through an assist.  
Strength/Reflex/Intelligence based skills. These cannot be added to combat rolls, however they can be added (or subtracted) through an assist.  


===== Vocational Skills =====
===== Vocation & Vocational Skills =====
Skills that are learned based on the history of the character.  
Skills that are learned based on the history of the character. The player must work with the narrator in picking the vocation. Points in vocational skills are pulled from the '''same pool as the core skills'''. Each player MUST have at least one vocation. Unemployed characters can have life goals or ideas like "Drifter" or "Murderer". '''One free skill point''' is assigned to your '''first vocation'''. One core attribute is attributed to each vocation and determines which attribute is added to the dice pool for a vocation check. '''Vocations cannot be used to make skill checks'''. They are only "assist" skills. Not all vocational skills need to be filled; They can be earned through the game. '''Vocational skills may not individually have more points than the parent vocation'''. These skills come in two flavors. '''Vocational Skills''' and '''Combat Skills'''. 
 
====== vocational Skills ======
Unique talents and specialized skills learned from following the vocation. '''Always allowed with assists''' and may only be used for a '''direct skill check if the check is not better represented by a core skill'''.
 
====== Combat Skills ======
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== Play Modes ==
== Play Modes ==